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EliardClaw4 karma

Hello Niikawa! Hope you are having a wonderful day.

My question is: How does the creative team behind Disgaea manage to maintain a sense of balance in their games?

More specifically, every character by it's own has levels, stats and aptitude; all of which normally can be improved on by assembly or other means. Besides that every character can be equipped with any weapon type and there's the item world and specialists/innocents. And to end it all, each skill has it's own level and damage multiplier, as well as damage types (elemental, magical, and recently each weapon class is divided on resistances as well)

It has always been a wonder to me and a testament to good game design that all these variables are present in each and every game, but they don't need to be studied on or abused by the player to enjoy a "traditional" game experience in the main story, but give such deepness when you want to expand your game into the post-story content. And personally to this day I still wonder "how did they do that?", specially considering that each new installment adds on more crazy stuff to reinvigorate the game.