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Eisenhorn422 karma

D:OS was my favorite RPG's and I backed D:OS 2 the second I heard the news...congrats on making one of the best modern turn based RPG's and I wish you guys all the luck in the world with your new game!

That being said, one of my main gripes with the D:OS was with the random loot generation. I'm not totally against random loot, but in my opinion it doesn't work well unless your really do it all the way...for instance Diablo/Titan Quest/etc. There just wasn't enough modifiers, unique attributes, and while initially serviceable as I played the loot became less and less exciting.

Are you guys doing anything to address this? Personally I would rather see a system tailored towards more hand crafted/unique items since I think it fits the turn-based/party/story nature of the game.

Eisenhorn421 karma

Thanks for the reply, and I am glad it's something you guys are looking at improving!