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Earl_of_Apostrophe26 karma

As an author, I've often wondered what a more purely narrative game would look like, stripped of the endless violence that besets nearly every protagonist in this medium.

Your game was an encouraging step in that direction. I'm quite interested in how this storytelling medium will continue to evolve. Do you have any thoughts or ideas about this progression? Is there a large enough audience for games such as Dear Esther to permit such a progression to take place?

I imagine a game with a story like Bioshock, but with a protagonist that doesn't slaughter every nameless character he comes across.

[edited for clarity]