Highest Rated Comments


EEEETTTT14 karma

Thank you so much!

1.) Game is a mix of Journey & Diablo. Also inspired by the Final Fantasy series and Chrono Trigger. Classics!

2.) The game is in 3rd perspective, roaming the world ridding it of monsters and bosses while using XP points to level up your current spells, mix new ones, and uncover the story. She's a young girl, doesn't know much magic, so that is where the game's heart is. Learn spells, find new spells, mix them, and fly around this low poly magical world. :)

EEEETTTT13 karma

Great question. Like any industry, there is always competition which is great - it keeps things fresh. Working at Apple, I learned very quickly the best marketing you can have - build something great and those people will spread the word. So many companies under estimate the power of personal recommendations. So, I am focused on making something that when people play it say "Wow! I have to show [fill in the gap] this.." :)

EEEETTTT12 karma

I met Lady_Aijou on Twitter a few days ago - that probably has been one of the most rewarding things so far is meeting so many cool people. Lady_Aijou - you definitely are a very cool person :D

EEEETTTT10 karma

Hmmm, interesting questions.

1.) I would change the stores by preparing them for the future. The future of retail, in my opinion, is not sales - it's service. Online orders are way up, and as soon as drones are delivering packages to us 24/7, who really is going to go to physically buy product? People will go to retail stores for questions and to see it in person. But over time, retail sales (not just Apple) will decline and the companies who prepare for that transition now will be the survivors. It's just a matter of time.

2.) I think Apple could better tap into the talent within their stores. I'd love to see them invest heavily in providing professional training like engineering/marketing/programming to the teams. How cool would it be for a company to transform their retail stores into education hubs for their future innovators and engineers? Now that would be cool.

EEEETTTT10 karma

1.) Staying positive. I never anticipated how lonely it can be to do something like this, especially when you are in a room by yourself all day. Self doubt creeps in - you are just always in this state of having internal conversations with yourself - not knowing what is going to happen. It can be really hard to sweep that away and stay focused and positive.

2.) Death. In SJ's Stanford commencement, he said that we wouldn't regret the things that we did in life - we would regret the things that we DIDN'T do. Starting a company would be one of those regrets. That's my motivator. If I was hit by a bus tomorrow I could go peacefully thinking "I tried" instead of "I should have.".