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Dro_AA0 karma

Hey Bill, super excited to play perception!

 

A few questions if you have a moment:

 

1: During the late 2000s universities began to roll out programs featuring "Game Design" due to the growing industry around us. I decided to get my degree in game design from a formal University; but as a recent graduate, I cannot help but feel it did not fully prepare me for anything practical that I can take with me in my future career. I'm sure you have seen these programs pop up everywhere, and wanted to know your thoughts about Universities offering degrees based in the game development sector. Do you see it as preying on a group of people? Or a benefit to the growth of the industry?

 

2: With Perception, what were the challenges on creating a game with one of the major feedback systems severely limited? Former alums of my school made something similar: Devil's Tuning Fork (http://www.devilstuningfork.com/) and used the same sound feedback system (like using ray-casts to confirm something's there and creating visuals of the results). I'm curious to know what were some of the biggest hurdles to overcome to make sure the game still plays well.

 

3: Finally, as someone who has just started my tenure in the industry (2nd QA contract at a AAA studio) what was your journey like towards becoming a lead?

 

Thanks for your time, looking forward to Perception and more from you guys at The Deep End.