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Dreamingemerald2 karma

How do you go about creating the initial storyboards for a VR movie experience? If you have rough sketch 2d drawings in a comic panel for a 2d animation, how do you get all your ideas down for the rough idea of where everything will go and how it will move and interact in all dimensions before committing to the time consuming animation for VR? I imagine that unlike an actual movie where the viewer is looking at the scene from a distance, in VR the viewer is in the middle of the action with stuff happening on all sides.

Some movies are written very intricately where a small detail can be extremely meaningful (example: origami crane from Blade Runner). Do you think VR movies will introduce an entirely new layer to movies where key hidden story elements might be "hidden" around the environment so multiple watches will lead to previously unseen revelations as the movie goer watches at different angles?

Dreamingemerald1 karma

I grew up with TMNT the cartoon, played all the arcade and console games, had the masks and plastic weapons for Raph and Donatello, and had the Bus and Blimp toys, but I never got into the comics until I was older and read the webcomics Ninja Turtles Gaiden. Have you read it, and if so, did you enjoy it?