Every time I think of your work, I look back at I Love Bees and the massive influence it had on Augment Reality Gaming. Could you tell us a bit of what it was like working on that game before ARG was a common term? IE pitching the game, size of the team, previous inspiration, etc.
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Every time I think of your work, I look back at I Love Bees and the massive influence it had on Augment Reality Gaming. Could you tell us a bit of what it was like working on that game before ARG was a common term? IE pitching the game, size of the team, previous inspiration, etc.
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