Highest Rated Comments


Dishonored_Raphael110 karma

Stevan says hi :)

Dishonored_Raphael101 karma

Hi, regarding the soundtrack: The musics are composed by a famous composer that we havent announced yet. more to come :)

Dishonored_Raphael92 karma

  1. We only participated to the making of Bioshock2 in the level design field. The work process itself is similar (art pipeline, level design editing), but the game has it's own player tools and values that makes the level design guidelines very different, plus we also are heavy on the stealth aspect of the game, which wasnt the case for Bioshock2.
  2. not really. I mean, obviously the experience is carried over, and we share some values. 3.totally, the trailer was deliberately thought as a game sequence.
  3. No, Dishonored is not open world, it is mission based. Each mission is built as a mini sandbox, so the missions are open and offer several paths and approaches.
  4. Bethesda is great, they have been very understanding of the kind of game we wanted to make, and very suportive. A great collaboration.

Dishonored_Raphael59 karma

For me it is the way the systems generate unique moments that feels unique to the player: Everytime I am surprised by the game, I gain points of happiness

Dishonored_Raphael35 karma

I love both for different reasons. Converting the serie from turn based/2D to realtime 1st person with VAT was brave, and I think they rocked it.