First of all, I just wanna say thank you to you and the whole crew at Naughty Dog for creating not a simple video game, but a dream. This game brought me so many emotions, feelings…I can't really describe how I feel about it. It's really one of the best things that I could get in these tough times. No one right now has a simple life. And on my side, I can't say I'm living at my best. The Last of Us is one of the really few things that makes me go ahead: seeing characters as Ellie, Joel and the others, how much they've been through, how they keep surviving for what's worth fighting…keeps me going.
"No matter what, you keep finding something to fight for". That's what I always say to myself. It's like a echo in my mind, everytime I feel bad.
I became so attached to this game, to its characters, that it became something like a way of living everyday. It changed me in so many ways, it feels like I see the world in a different way now. The Last of Us is one of my "something to fight for". In 10 years of gaming experience, I never felt like this for any other video game. Even talking about movies, books and so on. I may seem exaggerated, but I'm just saying what I really feel about it. So THANK YOU for creating this masterpiece!
Now, here's what I wanted to ask:
Since it's a game, as I said, that influenced me deeply, that somewhat is now part of me, I presume it's somewhat the same for those who created the game. Talking about "Left Behind", I was wondering what exactly created the ideas behind it. I mean, I don't know which part of the game was created first, the part set during the main game or the one that happens three weeks before, but I guess it all came from a big idea in the first place, and this idea is bound to be somehow "part" of you, part of its creators. So I was wondering, how much of the game is actually in you, how much "The Last of Us" and "Left Behind" are actually Druckmann and Straley, and how much, viceversa, Druckmann and Straley are IN the game and in those ideas?
DirtyRottenMel42 karma
Hello guys!
First of all, I just wanna say thank you to you and the whole crew at Naughty Dog for creating not a simple video game, but a dream. This game brought me so many emotions, feelings…I can't really describe how I feel about it. It's really one of the best things that I could get in these tough times. No one right now has a simple life. And on my side, I can't say I'm living at my best. The Last of Us is one of the really few things that makes me go ahead: seeing characters as Ellie, Joel and the others, how much they've been through, how they keep surviving for what's worth fighting…keeps me going.
"No matter what, you keep finding something to fight for". That's what I always say to myself. It's like a echo in my mind, everytime I feel bad. I became so attached to this game, to its characters, that it became something like a way of living everyday. It changed me in so many ways, it feels like I see the world in a different way now. The Last of Us is one of my "something to fight for". In 10 years of gaming experience, I never felt like this for any other video game. Even talking about movies, books and so on. I may seem exaggerated, but I'm just saying what I really feel about it. So THANK YOU for creating this masterpiece!
Now, here's what I wanted to ask: Since it's a game, as I said, that influenced me deeply, that somewhat is now part of me, I presume it's somewhat the same for those who created the game. Talking about "Left Behind", I was wondering what exactly created the ideas behind it. I mean, I don't know which part of the game was created first, the part set during the main game or the one that happens three weeks before, but I guess it all came from a big idea in the first place, and this idea is bound to be somehow "part" of you, part of its creators. So I was wondering, how much of the game is actually in you, how much "The Last of Us" and "Left Behind" are actually Druckmann and Straley, and how much, viceversa, Druckmann and Straley are IN the game and in those ideas?
Cheers from Italy!
Melania
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