I've gotta say, you are by far my favorite producer these days - your stuff is just so euphoric and it sends chills down my spine! I especially love your remixes of You Got To Go and All Alone, as well as Fevers!! As a producer myself I've tried numerous times to replicate some of your work with varying degrees of success - I've also used your work in a couple mashups I've made; so I have to ask: How do you approach sound design?
I'll break up the question a little more to make things easier:
How do you make your supersaws so full? (I assume this is partially sound design but also partially which notes you play and how you structure chords, so any tips on either would be great)
How do you make the glitchy fills that you use during the drops in tracks like Fevers and such?
How do you approach making atmospheres? I really love your intros and builds for how atmospheric they are while still using glitchy elements to keep them interesting - what sort of techniques do you have for adding those glitchy effects while keeping the smooth feel to the track?
Any tips you have for mixing it all together!! How do you combine all those different sounds in a way such that nothing sounds jarring or out of place?
Thanks for doing this by the way!!! You are the BEST!!
DionysusMusic26 karma
I've gotta say, you are by far my favorite producer these days - your stuff is just so euphoric and it sends chills down my spine! I especially love your remixes of You Got To Go and All Alone, as well as Fevers!! As a producer myself I've tried numerous times to replicate some of your work with varying degrees of success - I've also used your work in a couple mashups I've made; so I have to ask: How do you approach sound design?
I'll break up the question a little more to make things easier:
How do you make your supersaws so full? (I assume this is partially sound design but also partially which notes you play and how you structure chords, so any tips on either would be great)
How do you make the glitchy fills that you use during the drops in tracks like Fevers and such?
How do you approach making atmospheres? I really love your intros and builds for how atmospheric they are while still using glitchy elements to keep them interesting - what sort of techniques do you have for adding those glitchy effects while keeping the smooth feel to the track?
Any tips you have for mixing it all together!! How do you combine all those different sounds in a way such that nothing sounds jarring or out of place?
Thanks for doing this by the way!!! You are the BEST!!
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