Have you thought about a tutorial for the game yet to help new players? Will it be more to the style of Dark Souls or will there be more hand holding?
Will we be able to use the enviroment or lay traps to help us fight Behemoths?
With gear progression are you looking at a linear progression with clear best in slot gear or will it be balanced to allow players to use the gear they like the most?
Looking at endgame, will the player be done after aquiring 'their' best in slot items or are you planning on an enhancement system allowing the player to give more stats to an item, similar to Dark Souls or Diablo 3?
Once the game has been out and people reached their goals, what are your plans to keep 'Veteran' players interested. Will there be special events/fights that are targeted at high skill/geared players?
Dimortii2 karma
Have you thought about a tutorial for the game yet to help new players? Will it be more to the style of Dark Souls or will there be more hand holding?
Will we be able to use the enviroment or lay traps to help us fight Behemoths?
With gear progression are you looking at a linear progression with clear best in slot gear or will it be balanced to allow players to use the gear they like the most?
Looking at endgame, will the player be done after aquiring 'their' best in slot items or are you planning on an enhancement system allowing the player to give more stats to an item, similar to Dark Souls or Diablo 3?
Once the game has been out and people reached their goals, what are your plans to keep 'Veteran' players interested. Will there be special events/fights that are targeted at high skill/geared players?
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