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DigitalEccentric95 karma

And as a quick & cheeky follow-up: Your previous game, Pandora: First Contact, was a pretty neat take on Sci-Fi Civilization (and arguably did a better job than Civ: Beyond Earth itself did). What key lessons have you taken from designing that game that you've applied to designing Gladius?

DigitalEccentric29 karma

What has been the most challenging aspect of adapting the 40K universe to a Civilization-style game format?

DigitalEccentric3 karma

Certain other licensed games/works have allowed for alliances of convenience within the 40K setting, and we've already established that the Space Marines & Guard are technically on the same side. You've talked about the combat and the economy, but do you plan to address the other traditional pillars of games like these? Diplomacy, Technology... whatever "Culture" would look like in this setting? etc... I appreciate in the grimdark there is only war, but I would be concerned that "only war" would struggle in something like Civ, never-mind this game.