Highest Rated Comments


Dawnforged20 karma

Patreon and YouTube combined, with some publishing and advertising revenue. Google requests that we don't share our ad revenue figures, but I will say that I'm making more than twice as much than I did as a public school teacher (though that isn't saying much).

Dawnforged12 karma

Heyo NJ. Try to assist by setting up flanking bonuses, use a whip to trip foes, use the help action, learn and cast Haste (its amazing!), get a wand of enlarge person and beef up the Barbarian. Lots of ways! :)

Dawnforged8 karma

I don't mind the release of new editions. The great thing about tabletop gaming is that the books and systems never become obsolete. Unlike a video game, such as World of Warcraft, where you have to operate on the newest patch and with the newest expansion, tabletop games will always work, regardless of what new edition is out.

Additionally, new editions attract new players to the hobby. 5E has been remarkable with how it has drawn so many to tabletop gaming who might have never played otherwise. New editions can also help avoid the massive bloat that comes when a system has been around for a while.

That said one of the downsides of new editions coming out is that previous ones find less support, both from the publisher, as well as from the community. It is definitely much harder to find a 2nd Edition D&D group than a 5th Edition one. It can also be taxing on the wallet to purchase all the books for one system only to be asked to do it again a few years later.

Ultimately though I feel it is a good thing. It keeps the hobby fresh, keeps publishers in business, helps avoid game bloat and each new rendition attracts new players to the game.

Dawnforged7 karma

Here is a video with the 7 most common mistakes (and how to fix them) that new DMs make: https://www.youtube.com/watch?v=nyIoh1QiW2g

Here is a playlist with a wide variety of tips to help you become a better game master: https://www.youtube.com/playlist?list=PLTgwt_ewEFeOOkmlWK1i652_B9KWrI7XR

Dawnforged7 karma

I usually prepare about 4-8 hours per campaign before it begins, creating maps, compiling art, fleshing out adventure ideas. Once the campaigns are in full swing it averages to about an hour per campaign of prep. I showed some of my prep on a recent video: https://www.youtube.com/watch?v=jOrYtV5jIsg