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DavidHolz15 karma

We're actually shooting for Magic Leap Frog Motion!

DavidHolz11 karma

This was just our first beta release, there will be a lot of updates in the future.

One day there will be a shift big enough to justify new hardware, but we don't want to ever deprecate anything unless it's really really necessary.

DavidHolz9 karma

Our engineers at the office were pretty stoked about this.

There were even some discussions about paw tracking!

DavidHolz9 karma

It's pretty amazing what's possible even with the existing Leap Motion controller. We've found that most of the improvements haven't come from adding more pixels, but by doing better in situations where we can't see things at all.

We're also looking for feedback from developers after they've tried building things with Orion to try to understand what people would really want in a future developer device.

Partners will be releasing headsets with new hardware as well. On those you'll generally see wider fields of view, faster frame-rates and lower power consumption.

DavidHolz9 karma

1) Releasing the interaction engine is really important to us. We're working on an even better version which we are looking to get out to devs ASAP. We'll also be releasing technical details about the current one in the near future as well to promote more discussion.

2) Source code for big projects tends to be a bit of a mess and not as helpful as an example, we'll def be providing lots of small examples though as we can.

3) The peripheral isn't much faster over USB 3 so we've held off supporting that right now.

4) The peripheral uses full USB 2 power, but embedded modules use WAY WAY less

5) In 'theory' a USB 3 hub would be ok, but we'd have to try it to be sure. Some hubs work better than others.

6) We artificially kill hands beyond 80 cm right now. It goes a bit further.