Highest Rated Comments


DFJPLeBreton342 karma

Owned.

DFJPLeBreton145 karma

Hi Tarn! Really cool to hear mention of the randomly generated creatures from Starflight 1, that was a formative game for me too.

Full disclosure: I work at Double Fine and led a team of folks here during our Amnesia Fortnight 2-week prototyping marathon to make a DF-like game called Spacebase DF-9. Even though we only scratched the surface of what makes a cool building / world simulation in two weeks, it was super fun to make and Dwarf Fortress was obviously a huge inspiration. I remain fascinated in this kind of game and hope you can make a good living working on DF for a long time to come!

Could you shed some light on the general AI approach used for dwarves? Do you use an established AI design pattern like behavior trees or is it more ad hoc?

They seem to prioritize survival threats and balance needs and duties, is there anything notable about the way they do this?

Also, do dwarf memories play a part in their decision-making or is it only used for things like carvings?

What's your favorite wrinkle about how dwarf psychology works?