Cyberdemon1542
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Cyberdemon15421 karma
RAGE had a TON of technical issues. Have you resolved the texture popping issue in Wolf2014? Also, will the game look better on PC than on consoles (besides AA and resolution options)?
Cyberdemon15421 karma
Could you please be a bit more specific? Exactly what did you take from Wolf3D and how does this blend with new school?
Cyberdemon1542-1 karma
I am extremely impressed with everything I have seen so far. The game manages to feel like Wolfenstein in 2014, it's like the 90s feeling of it has been translated into the modern medium. I am also impressed with the art design, the guns (THE GUNS!!!), enemy design, villains and the story. I have no idea how you guys have managed to sneak in a story in an Id game but for some reason it really seems to work...
HOWEVER, the game being story-driven makes me worried somewhat and the fact that almost every trailer (save the excellent Stealth vs Mayhem) has been just about story...when the most important thing in and Id game is gameplay, which you do seem to acknowledge but my question is how often are you going to interrupt the gameplay with cutscenes? It is very important for me because it could potentially be a dealbreaker. How open are the levels going to be. Will they be as open as say the average Doom level? Please talk a bit about the level design
Thanks!
Cyberdemon1542148 karma
Is BJ Blazko still the grandfather of commander keen and the ancestor of the doomguy?
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