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In DX:HR Director's Cut, the creators discussed a variety of limitations , biggest of all was perhaps the game engine itself. For instance, only 2 people in a conversation, or animation limitations. Same goes for many other little things; the deleted Bangalore level, more depth to Eliza, the Panchea level and the ending. Not to mention that side missions were watered down from what you initially envisioned.

So, were you able to overcome these problems in MD and truly play out what you wanted to show?

Also, one of my favorite characters in HR was Eliza and her complicated fascination with Adam. Has that relationship been taken further in MD? No spoilers, but a general idea will be awesome.

Thanks!!