Highest Rated Comments


CoolJedy417 karma

Well not really. Back then the plan was to keep the project secret and release it when it was playable. The updates of the project was my idea to try and attract skilled people who would be interested to lend a help. As we learned later when the management met with Lucas Arts turns out they were actually interested about the project and would've helped, but their agreement with EA didn't allow them so they had to close it.

CoolJedy135 karma

Ehh not quite. Since they are based in the US if they don't defend their IP( I mean it's Disney, but exclusivity and yada yada) it makes sense for them. Also since both games would be somewhat spiritual successor one would draw the attention from the other it made a lot of sense.

CoolJedy110 karma

Well to be honest this has crossed my mind multiple times, but still would need a team to do it. There was one salty kid who wanted to work on the project before, but didn't that actually (with the help of someone with more experience) actually attempted a remake (can't find the video) and there is also a Legacy mod that ports the assets from BF 3 to the original Star Wars Battlefront 2 that is a very well done mod. To get back to the topic if I got the chance I would probably give it a try, but for now I would rather focus on other projects.

CoolJedy47 karma

I think if we kept our course and didn't waste time with management, back up plans and most importantly Steam Publishing deal I think the game would've been somewhat playable by 2019.

CoolJedy36 karma

Well the whole point was to bring Free Radical Design Battlefront 3 as it was supposed to be. We didn't want something that played like that. Also we didn't had the staff to create models, animations and textures. Creating a new IP was already being discussed before the steam publish deal so there is that.