I asked Totaly Moo these questions before, but he told me to defer to the rest of you devs:
I've heard that the game will simulate families, groups of Cims with the same surname and all that - is this true? If so, what will the average size of these families be? For instance, will we generally see nuclear families of two kids and their parents, or will grandparents be included, or can there be no more than two kids per couple, etc? Or are things just really abstracted? If possible, how much of this can we mod?
How does crime work? Is, say, a random Cim chosen to be a criminal based on various factors such as unemployment, education level, and so on? Does the game distinguish between different crimes, like what SC4 did?
At release, can we mod what stuff the tweeter says? Not talking about removing or disabling it - rather I mean can we add in new tweets, and if so, what limitations are there (can we, say, mod a new building and make the tweet reference it when we place it in our cities)?
In the screenshots Euros are used as currency, will there be an option to use other currencies like dollars or yen or whatever?
This might not be answerable, but do you think it would be easy for modders to make performance mods that allow the game to be played in low-end rigs? Skyrim, for instance, has a mod that make the game playable on ancient computers by reducing the textures to to horrifically butt-ugly levels - something like that. I'm asking because my PC is really low-end, and while the cpu and so on meet the requirements I think, the GPU is waaaaaaay below minimum requirements, so I might not be able to play the game even with piss-poor fps until I get my new rig soon-ish.
Conny_and_Theo100 karma
I asked Totaly Moo these questions before, but he told me to defer to the rest of you devs:
Thanks in advance for answering!
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