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ConfusionSmash24 karma

I just want to preface with SQIV being in my favourite top 5 games ever. Not just adventure game, but games in general. It makes it into my top 10 favourite 'things made from matter' too.

I'd read you guys were basically strong armed into removing the parser interface from SQIV in favour of the point an click interface that Kings Quest had adopted. How much more work did this create? Where any puzzles changed/removed? How do you think it affected the overall quality of the game?