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CombatMuffin143 karma

Depends on the position. In positions like atheletes and esports players, you aren't likely to find others with the same qualities.

An entry level job at a fast food restaurant or in retail? You don't have much power.

In many places you can still request for cause employment agreement, but you need to understand your real value before negotiating anything.

CombatMuffin28 karma

With the internet, it is also important to stress that it doesn't matter who built the roads.

Telecommunications have become essential to civilized nation's way of life.

Giving control of modern means of communication to corporate interests is the stupidest thing a nation can do.

CombatMuffin28 karma

I agree that people aren't taught how to negotiate from the get go, but it has nothing to do with education or the government, per se.

Everyone understands what fairness is and what value is. Their assessment varies from person to person, especially in the U.S. What's valuable to me, might not be valuable to you.

Learning contracts in high school and stuff wouldn't be enough. Lawyers study for years focused on this, and contractual law pretty much forms the backbone of legal studies.

Negotiation is also not a legal topic per se. It also includes financial and commercial knowledge. The same position at two different industries can have very contrasting approaches in how they are negotiated.

A very real problem with athletes for instance, is that they are scouted for at a young age, when they aren't experience at life or business. That's why they need a good agent or representative (legal, business, etc.)

CombatMuffin4 karma

Hello.

Mr. Zeschuk, one of my favorite if not favorite) Bioware game ever made was Neverwinter Nights and its expansions. While its single player content was not as well received as other Bioware games, I think your willingness to give players the tools to create their own stories through custom worlds, DM modes and roleplay mechanics serve as a pinnacle of what games should strive for. *Do you think games with these sort of tools could work in today's industry? There hasn't been a game since then that has offered any comparable experience.

Mr. MacMartin: I've never heard of Consortium before, but I what I've read so far sounds ambitious and different. Is the game aimed at providing a lot replayability, or is it focusing in telling a well structured story, regardless of different player choices (sort of like Bioshock: Infinite)? Both ideas sound great to me, sometimes I want to build my own way and others I want to be told a focused story. What's the team's vision for Consortium?

CombatMuffin2 karma

I've always loved the A-Wing. What were some some of your inspirations and processes when designing it? It has a very unconventional nose and genera shape compared to other starship designs.

Thanks!