Highest Rated Comments


ColinNorthway104 karma

Are you really that good at Super Hexagon or are your high-scores faked?

ColinNorthway5 karma

2048? dude, Threes, come on.

ColinNorthway5 karma

Whatever you do is good as long as you are MAKING STUFF. For some reason open source games tend not to get finished? I'm not sure about this but I can't remember any open source games that ended up finished and released... Someone please correct me if this isn't the case.

So I'd suggest just starting on your own. Start making very small games and work your way slowly up. Enjoy the feeling of making little creations that people can play with in their own way.

ColinNorthway3 karma

This is a super interesting question. We are definitely not looking to scale up. Talking to people who have rolled into bigger teams like Jon Blow and Gaijin Games makes it clear how much stress is involved. You can make bigger games but at the cost of spending more and more of your time managing and the stress of knowing that if you screw up then you're jepordising people's livelyhoods.

As long as we can make games like Incredipede and Rebuild with small teams then we're happy.

ColinNorthway3 karma

My lowest point is easy: Launch of Incredipede. We were in Mexico when we first launched incredipede, just on our own site, no Steam, no mobile, it BOMBED. I hadn't quite realised how hard it has become to sell games on your own site since the rise of Steam. I thought like 1000 people were ever going to play Incredipede and I had spent two years making a game no one liked.

It was rough, one of the most painfull times of my life. Sarah and I spent a full week just sitting in bed playing the new X-Com dawn to dusk, only briefly leaving our room to eat. Then I started prototyping new games to not have to think about Incredipede. I take it as a good sign that in the face of failure and depression I turn to making videogames to recover.

Anyway, if I could have seen the future I wouldn't have been sad at all. Incredipede went on to do quite well on Steam and Mobile, it's paid for it's development and given us time to work on more games. All thanks to lovely people like you supporting us!!!