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CodeMonkey248 karma

Would you ever accept a client who has a degenerative cognitive condition such as Alzheimer's? Someone who decides they don't want to be a burden on their family? Or do you only accept terminally ill individuals?

CodeMonkey244 karma

When no one in authority will defend you, you defend yourself. If someone is too weak to use their fists, they use a weapon and stealth. There is NOTHING WRONG WITH THIS, and anyone who thinks there is has either never been a victim or is an apologist with no brain in their head.

CodeMonkey241 karma

I'm an experienced developer, but in my career have only worked on practical business software. I love playing games, and have written a few board and puzzle games in my spare time, and even dabbled in Direct3D a bit. In terms of 3D game design, the best I've ever been able to accomplish is static 3D geometric shapes that can be rotated and moved around.

Do you have any suggestions for reading material (books to purchase, or online references) that would help someone like me in terms of understanding how skeletal animations work in 3D games? Or in general how character animations are coded?