I'm having tons of fun with you guy's game. What was the most challenging part of taking on a new creative outlet you hadn't previously worked in while developing Hail to the King: Deathbat?
On a scale of Mumford and Sons to candy apples and razorblades how punk is Zack's character?
And of course, the Disney Land Acid Trip level in the sequel; make it happen Shads.
CocoaDynoBites34 karma
I'm having tons of fun with you guy's game. What was the most challenging part of taking on a new creative outlet you hadn't previously worked in while developing Hail to the King: Deathbat?
On a scale of Mumford and Sons to candy apples and razorblades how punk is Zack's character?
And of course, the Disney Land Acid Trip level in the sequel; make it happen Shads.
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