Highest Rated Comments


Chris_Bischoff45 karma

Hey Sharlto, fellow South African here.

Wanted to say that I love how you have kept your 'South Africanisms' when doing all of your roles. I laughed out loud when you switched to the accent during The A Team!

I heard that KRUGER is a former SANDF member. Is this something that was decided before you started, or is his 'rekkie' nature something that came about from you exploring the character?

Also, I know this is absolutely shameless, but before this gets completely buried, please check out my own creative project over at www.stasisgame.com . Just knowing you saw the page will be enough gratification. :D

Elysium only comes out here in 2 weeks, but I know you and Neill are going to hit it out of the park again!

Chris_Bischoff36 karma

WE JUST GOT GREENLIT!

Chris_Bischoff8 karma

We may release more history of the world as the game gets closer to completion. I have an entire timeline of the last 100 years before STASIS takes place, including everything from Hendry Caynes birth, to the construction, decommission, and re purposing of The Groomlake.

Im also a massive geek when it comes to the extended universes AROUND games and films, so having all this content planned out before was a must for me!

We have also written a few other stories which take place in the same universe, with the idea to scatter those references inside Stasis. I hope to one day have an entire 'network' of media in this universe, spanning games, stories, and even graphic novels!

Chris_Bischoff7 karma

And my first ever Reddit gold!

Chris_Bischoff6 karma

The puzzles are really in the game to drive the story. Whenever I come to a part in the game where the story needs to take precident, puzzles move to the side.

But yes-the puzzles generally are smaller pieces that form a larger puzzle to get through an obstacle. That way you aren't bombarded with this HUGE thing to get passed, but rather you are fed small manageable bits, and put them together yourself.

I find the best way to think about puzzle design is how would someone describe that experience after! It has to sound awesome when explaining it.

Cutting off a hand with a shard of glass is awesome. Stick cat hair in your face does not. :D