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ChaoticVoodoo7 karma

What aspect of game design were you generally working while you worked on the "big games"?

ChaoticVoodoo2 karma

Aw, as a big fan of the Ratchet & Clank series (Going Commando was the first "real" video game I EVER played) this sounds like a missed opportunity.

ChaoticVoodoo2 karma

Since you brought up things that didn't get included but were planned, what was the coolest/most significant feature of a game you worked on that was planned but never made it in? (If this is even something you can answer.)

ChaoticVoodoo2 karma

Awesome! Big fan of almost all the games you've mentioned so thank you for your contribution to them :). Another question though, being the one who designed the game (or rather aspects of the game) does it feel different playing games you've worked on versus other games?