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ChaoticBlessings4 karma

Hello Mr. Kennedy. I very much enjoyed Sunless Sea and I'm looking forward to what you'll be doing with CS!

Do you have an opinion on the debate (or non-debate or debate-about-if-there's-a-debate) about how video games, especially when they try to go for a more meaningful narrative, often times have issues about a divergence between gameplay and storytelling? The BioShock series is, of course, a well-known example of such... 'criticism', if you can call it that.
As an inspiration, even if the question is not limited to this: Is it a necessary evil of big-budget productions to have the player shoot through hundreds, if not thousands of people while being the 'morally good guy'? Could it be done better, even in the AAA space? Do you see untapped potential in game mechanics when it comes to combining the narrative of a game with the players mechanical interaction (or have any ideas about that)?

On a sidenote, you're one of the most approachable guys in game development on twitter I've tried to talk to and it's great to see how much you share both in interviews and just in general. Thank you for that alone!

ChaoticBlessings1 karma

Thank you for your answer and time. :)

One thing I forgot yesterday: Less of what?