Highest Rated Comments


CestmirHouska25 karma

Thanks for your support. Working on SE has also "taken" a lot of hours from our lives, but we don't regret it. It's been a hell of a ride with such a great community and we're looking forward to the days and years to come!

Oh, and you ask about The Little Red Man? You know, some questions are better left without an anwser. Next time when you look up at the sky, know that the truth is out there somewhere...

CestmirHouska22 karma

In the first release, there will be no entry damage or structural integrity.

CestmirHouska18 karma

If I were to speak for myself, I'd say that the biggest challenge is working with the GUI and not getting mad. We just have a homebrew library for it and often we want to use it in a way that we didn't anticipate when first creating the library.

Apart from that, I'd say that no in-game feature is a real pain-in-the-buttocks. Especially programming new blocks and new features is always fun and rewarding. Nothing feels better than working hard on a new feature for that week and then reading the "Best update ever!" comments under the update posts!

CestmirHouska16 karma

Ahoj! :-) The main reason for adding DX11 support is improved visual quality and better lighting model.

CestmirHouska16 karma

We tested it with the starting Red Ship in 0.5g gravity and we needed twelve large thrusters to take-off, but if you think about it, getting out of a gravity well should be difficult.