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CathInShado6 karma

We have a daily tradition: Morning stretch :) http://shadowpuppeteer.com/morning-stretch-routine/

We bring it everywhere with us. We will even get people to join in during this years Game Developers Conference in SanFran :3

CathInShado6 karma

Puff the magic dragon, because it is just too sad. And the game does have a theme kind of inspired by being lonely

CathInShado5 karma

Well actually when the Boy was being designed, he was made without a mouth because we were still talking about what kind of style to give the mouth. Then we realised we really liked him without. And as we realised that this would be a "silent" game, it fitted in a cute way. :3

CathInShado3 karma

The game’s concept grew from a fascination with the connection we share with our shadows, as well as what a shadow’s life might be like if it were a sentient being

Shadow Puppeteer actually started as a student entry in the “Dare to be Digital” contest at Abertay University.

CathInShado3 karma

It is a international game making contest primarily for students, http://www.daretobedigital.com/ :) You get 10 weeks to make a game.