Highest Rated Comments


CandyCorns_8 karma

I am in love with how you guys have been able to blend fantastic, unique artwork with incredibly elegant gameplay.

I'm a software developer myself, so I have a few questions:

For Koen:

  • What are the challenges that you've faced being able to blend your art with the game design?
  • As a result of working with software developers, do you feel you've picked up a specialized skill that seems to apply only to software itself? Or did you have this skill already when you started?

For Machiel and Thijs:

  • Has it been difficult maintaining the Xbox, Windows, Mac, and Linux platforms concurrently? Any good advice you'd give for cross-platform game development?
  • What mixture of languages does your code base primarily consist of? What are your favorite languages to use in your free time?
  • Does your office have any fun perks with being a developer for Ronimo? :-)

Thanks!

CandyCorns_6 karma

One thing I've always been curious about has been the software development side of the games that I really like (I've logged in many, many hours for Crusader Kings II).

As a software developer myself, here are a few questions I have:

  • In your experience, what have been the challenges of bringing a game like EUIV to fruition? Including Steam, platforms, modding API, etc.
  • What sorts of languages and software engineering styles make up your code base?
  • Any fun perks to being a project lead on a game as compared to any other software project? :-)

Thanks!

CandyCorns_3 karma

Wow! Great response! Thank you!

CandyCorns_3 karma

Haha! Yes!

I loved your intro on the Starstorm Kickstarter video, by the way! You guys are hilarious.

CandyCorns_3 karma

Awesome! Thanks for sharing =)

It's nice to know that some people still write in C++ for fun rather than treating it entirely like an industry, no-fun language.