Highest Rated Comments


Calc325 karma

I woke up this morning and I was living in China.

Calc321 karma

I am genetically predispositioned to go bald in the near future. What advice do you have about becoming a baldhead to a strapping young lad?

Calc312 karma

As someone who has played competitively for a long time, I feel that they've taken some amount of skill out of the game and made it less fun and interesting to play.

Legacy is a format where I would consider planeswalkers a success. People rarely play more than a few of them, and when they come down, they come down relatively late and don't necessarily dominate the landscape.

Standard has been really negatively impacted. Ever since they've been released, planeswalkers have been at the top of the power curve and have shifted the metagame towards two people alternating haymakers at one another. I used to feel like I had way more decisions each turn in a standard match because, on average, my cards cost less to cast, and I had options about when it was good to cast them, (because so many great cards were instants).

It feels like developers share your opinion, that this shift towards sorcery speed play where creatures and planeswalkers are the center of play is good for the game. It's a shame to feel like the game is getting worse and has strong inertia in that direction.

My point is this: Please don't neglect the fact that players want lots of viable options. Brining back scry was awesome, but you turned around and decided that preordain was overpowered. Whether this is true or not, it is an extremely skill-intensive card, as are memory lapse, brainstorm, cabal therapy, life from the loam, and a host of other cheaper, older cards that the design team has moved away from. Titans, battalion, planeswalkers, and giest are mostly non-interactive, boring to play with, and come with relatively few options besides which one to cast this turn, which much of the time is obvious. Please let the game get back to its roots!