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Caerulius4 karma

Hey Jick! Long time fan, KoL was my first ever online community and still very precious to me.

One of the concepts that I've found so interesting about KoL was the Heart/Spade/Club/Diamond player archetype concept. That appealing to people who like to discover secrets, hang out with their friends, compete with them, and have rare/limited collections is the secret to making a game that anyone can find something enjoyable in.

How much has this concept applied to your development of WoL? I know as a single-player experience the Clubs/Hearts are a bit underemphasized, but have you consciously thought of this structure while developing?