Highest Rated Comments


CRONUS_Employee25 karma

Oh, this is a complex bunch of questions! :)

So first of all, Larian is a great place to work and the games they are making are real gems. If not the opportunity to start our own journey we'd most likely not leave the company. There is a bunch of good, hardworking people, and the job is VERY interesting.

But the dream to make something on my own (Viacheslav - Creative Director here) was always on my mind. You know some people feel that being the part of the good company is good enough, and some need their own adventures and new voyages. I think that was the biggest reason. So if YOU feel that urgent need to build something from scratch - don't settle, look for opportunities.

The game is really classless - you and your abilities describe who you are, not some preset we created for you and make you follow. Want to be a braindead scientist - sure. Want to be a mastermind white collar ex-criminal - fine. You choose yourself your base Stats and Skills and those describe who you are and what you can do. You want to be able to push that rock yourself if you have enough MUSCLE, or you can make someone else do it for you if you have enough LOOKS. It is all about systemic freedom and how you use and exploit your abilities.

You can normally be able to beat the game without killing anyone yourself, use your LOOKS to make people do things for you, persuasion to convince people and stealth to pass by the dangers.

CRONUS_Employee9 karma

Early access will be at the beginning of 2019! Add to the wishlist you can now :)

CRONUS_Employee9 karma

(Viacheslav) I worked as Senior Gameplay Designer, created all sorts of content - quests, puzzles, combats, created first ever playable prototype of Game Master mode, oversee a small team of gameplay scripters.

Mostly touched Act 1 (the Swamps), Act 2 - Oilfields, Stonegarden, combats in Bloodmoon Island and some combats with demons in Arx. You know DOS2 is a big game, I was shifted here and there several times to help with stuff, but it was a good time!

Our other pal - Konstantin was testing and helping to design tools for game production and modding.

Our other contributors, like Devin Doyle, have written the whole bunch of quests and stuff.

CRONUS_Employee9 karma

And thank you for supporting us!

CRONUS_Employee8 karma

So... in the original Fallout what really is fascinating is how open the world is and how it totally makes sense. On the first playthrough you may spend hours and hours just to find a Water Chip, but when you get used to the game and know the map of the wasteland you can beat it in 15 minutes! This is really stunning when it is first time discovered. So Open World Exploration will be it for the original Fallout.