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Broducer1 karma
NISA has faced quite a challenges with QA in their games in years past (e.g. bugs, Rhapsody on DS, etc.). What was the turning point for NISA and how was it implemented?
Broducer1 karma
NISA has faced quite a challenges with QA in their games in years past (e.g. bugs, Rhapsody on DS, etc.). What was the turning point for NISA and how was it implemented?
Broducer11 karma
What inspired you take on this project and what was the idea that lead you to tell a story about idols? What do you hope the audience will take away from the idols in your project?
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