Over the course of the Castlevania series, I've noticed that the "secret" end to the games has gotten both larger in size and easier to find, cumulating with OoE where half the game and the entire castle is after the fake end. Bloodstained largely followed suit, and I'm sure this is something we can expect to see in the sequel. That being said: How did this pattern emerge?
Additionally, while I loved Bloodstained I admit I was disappointed with the lack of optional areas to explore. Was that an intentional thing so that players could see the whole castle easily on a first playthrough, or was that the result of time limitations to make the game?
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Over the course of the Castlevania series, I've noticed that the "secret" end to the games has gotten both larger in size and easier to find, cumulating with OoE where half the game and the entire castle is after the fake end. Bloodstained largely followed suit, and I'm sure this is something we can expect to see in the sequel. That being said: How did this pattern emerge?
Additionally, while I loved Bloodstained I admit I was disappointed with the lack of optional areas to explore. Was that an intentional thing so that players could see the whole castle easily on a first playthrough, or was that the result of time limitations to make the game?
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