Bobik-LiF
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Bobik-LiF11 karma
TBH a fail of Darkfall as a good sandbox and PvP game had forced me to start that project on a enthusiasm. Most ideas came from my head, while others are inspired by such games as: UO, Shadowbane, Haven'n'hearth, Wurm, Mount and Blade, EVE online.
Bobik-LiF9 karma
PvP penalties will be applied always, unless both are from the same unit. So if you want to practice - make a Unit (group in other games) and hit each other for free :) In MMO we plan to have only some area around starting city free of PvP and biggest part of the rest of the world will be FFA PvP. In LiF:YO PvP can be everywhere, unless server owner will enforce some rules on his server.
Well, crafting can be quite complicated :) For instance to craft some sword you will need (aprox.):
Prospect for iron ore
Build a mine shaft towards iron ore node and mine it
build a furnace or bloomery to smelt it into ingots (you will need to chop down a lot of trees for fuel)
Chops some trees and use crapentry tools or workbench to create a handle
Go out in wilderness to find and tame wild cow (aurochs) and wild bull
Build up a stable and place them there.
keep them feeding with crops from your farm (farming is a whole another story :) )
Once they have bred few times you can slaughter one of them in order to get a hide
Place a hide on a drying rack and wait for some time
place a dried hide into a tanning tub to produce leather after some time
combine leather, handle and iron ingots on a heated up forge (fuel again ;) to craft a sword or two
We will have mounted combat, but just sometime later. Kingdom Come: Deliverance - is beautiful indeed with somewhat 3 sq kms world? It is single player only. Nough said IMHO ;)
Bobik-LiF6 karma
Heya,
mostly because I like that period, but I am not a full force geek of a medieval TBH :)
Bobik-LiF6 karma
Ofc all those crafting actions can be done by other people to speed things up. And you can use their mine tunnels and stables if they will allow or will not be able to stop you ;)
We're about 7 ppl in our flat here and about the same amount distributed around the globe (Latvia, Ukraine, Canada, USA, Poland). I am the one who is in charge of everything, because the rest of the team are either programmers or art creators :) Lead game design, software architecture, marketing, PR and servers administration are on me along with 1000001 other situational tasks. BTW I'm not crying - that is actually interesting and fun sometimes, but just too much for one person, so that is why we're not doing EVERYTHING that is needed to be done for our project.
Bobik-LiF12 karma
Heya Lexxx20!
I believe our strongest points are complete terraforming and building freedom that does not look so "squarish" and allows you to achieve such type of villages/cities/castles as you have seen in our pormo vid: http://www.youtube.com/watch?v=cMzMLo0hQ_c We do not aim for a grind and do not have tunneling limitations as in Wurm (spiral tunnels are possible in our game ;) ). Also we have a phisics based Mount&Blade style melee combat. We have more building freedom and have full terraforming if compare us with Mortal Online. Actually we have a good page on our site on that topic: http://lifeisfeudal.com/Life-is-Feudal-like
PvP is free with a full loot. But we have an alignment system that should strike hard all those PKs wannabees or how they called griefers. It works the following way, that for every assault, knockdown or murder of a player, you will lose some alignment. The more negative your alignment the BIGGER your skill loss will be upon death. So if you're super evil, almost all your skills might be wiped from a single death and if you don't have a safe hideout - you will be weak as a baby, unable to wield good weapons and armor and you will be killed by a good alignment players, because it will be fun and easy :)
Combat is quite realistic. We actually had some discussion on our Alpha testers forum, when some people were upset that is hard to hit. Because you REALLY need to hit with your axe blade, not just to click left button when your enemy somewhere infront of you. And in order to score that hit you must FEEL the right distance for your attack so that axe blade will not be infront or behind your victims torso. We have wounds, bleeding and fractures that can lower your combat performance. That can be a good tactics for some weapons to bleed out your opponent and loot him once he had passed out, without actually killing him. Or break both his arms and torso, so he will not be able to effectively use his own weapon.
I like meat + pepper + onions. It is called "Supreme" in our local pizza delivery shop :)
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