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BlizzDustinBrowder667 karma

  1. We have started on Legacy story, scripts and missions.
  2. 80+ developers, hundreds of QA + Cinematics + other support personel. Look at the credits for Wings. All of those people made significant contributions to that game.
  3. We were very happy for KeSPA to support SC2. I was not part of any discussions with them and I don't know the details, sorry.
  4. I get to play David Kim quite a bit when he runs out of real players to play against or when we are not yet in Beta. I barely beat him in a game one day and went over to his desk to celebrate my victory only to find out he had been reading email during the decisive battle.

BlizzDustinBrowder392 karma

  1. One of our goals with workers (especially when it comes to the gas changes with 2 geysers) was to make your economy a little bit more expensive and complicated to manage since (at the time) we had a lot of concerns both on the team and in the community that base building was going to be too simple in SC2.

  2. We discussed this some (but I like your insights here) during the beta for Swarm and felt like it was a pretty huge change at this point to alter core economy. We would have had to rebalance the entire game and at that time we were dealing with Oracle, Widowmine, etc. and those changes were absolutely kicking our butts.

Like I said in an earlier post, I like your thinking here. I think it's interesting. We will discuss this internally and with SC2 casters and pros and gather some more intelligence on this subject. Is that sufficient?

BlizzDustinBrowder293 karma

That's a great question and very well put. I had not heard that said quite so clearly before. We'll certainly talk about it. Obviously we won't be making any changes in this area before Swarm launches.

BlizzDustinBrowder219 karma

Those seem like some interesting ideas. I don't know if we coudl do proplayer pictures. Those guys own their own faces I think?=) There are some memory limitations to how many unlockables we can do but your ideas don't seem out of bounds to me.

We are going to do what we can to promote esports in the client. We won't have a calendar element when we first launch but it's something we can certainly talk about.

We will continue to promote barcrafts and we are actively talking with teams and other esport leaders about how we can help them be successful.

BlizzDustinBrowder213 karma

We have no plans to go free-to-play in the traditional sense. We do have a trial version that allows players to check out the game but it isn't like Team Fortress 2. Valve did make a lot of changes to Team Fortress 2 to make that game work for free-to-play. We have not yet found design choices for StarCraft 2 that we would be happy with to make it free-to-play so we aren't going to do it.