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Bior3710 karma

So, Wasteland 2 is a revival of the classic CRPG, bringing back a lot of forgotten features that seem fresh and new, and adding some new spices to the mix.

In future RPGs, do you think you'll be a bit more experimental with RPGs, and really push the medium? Or do you see future games more like Wasteland 2, but in a different setting?

(Thank you for the amazing product, I can't wait for my shipment!)

Bior378 karma

One thing I have always wondered about the past... there were talks of making a truly classic pre-SI classic server. When you announced the idea you were overwhelmed by how much response it got from people.

As it dragged out and got pushed back, eventually you said it wasn't going to happen. You claimed the reason was "not enough interest" which ran counter to your initial statement.

What was the story behind why it didn't happen? Not enough interest for EA? Not enough manpower to do it right? Was this a similar reason for why Imperator was killed? I'd just like to know a bit more backstory as to why other projects died, as kind of an assurance that this one won't.