Highest Rated Comments


BetaDwarf-Forced7 karma

Thanks for your support! :)

With Forced we are trying to induce a zero punishment for shifting around your character and his skills to encourage people to experiment. We have a lot of other ideas to keep you motivated though, like for example an new game mode we have in mind that is inspired from Binging of Isaac. So you'd have a sort of endless randomly chosen arenas. So that you won't be playing the same stuff all the time! :)

We are aware of the connectivity issues and we are doing what we can to fix it asap.. There are different solutions that work for a lot of people, like hamatchi or tunngle. We will definitely play with you guys! :) we already do it from time to time! :) We've played everything so much that it's not really surprising or new to us anymore, so it's such a joy playing with people and experiencing the game all over with you guys! :)

  • Alex

BetaDwarf-Forced5 karma

It's not at all impossible but at this point we don't really feel loot suits the type of game Forced is. Forced is so much centered around the players own skill! We feel like adding loot only blurs that element out! :)

  • Alex

BetaDwarf-Forced5 karma

Thanks Paradoxie! :)

  1. We're really determined to supporting Forced, at least for a while. So DLC's, both free and purchasable! :) At the moment we are looking into a couple of ideas including Level Editor, Random arena's, and we also have some plans for a vs survival arena! :) Armies vs Champions is a project some of us really want to realize but it will probably be quite a while! :)

  2. Yes, but not all! :) We have a couple of pretty hardcore gamers plus we know all the tricks! ;)

  3. Hodor! ;)

  • Alex

BetaDwarf-Forced5 karma

Our dream and the very base of the company, is that we want to make cooperative experiences. Not that it excludes PvP, but we are very focused on the cooperative part of our games. So Forced didn't start out like it ended, not at all actually. We started out with an idea but we kept testing our ideas and we actualy ended up starting almost from scratch a couple of times because we weren't satisfied with the outcome. -Alex

BetaDwarf-Forced5 karma

Hard to say! :) Depends on what you want.. My impression is that medialogy is more theoretical than most other masters, but then again I haven't been at the other masters! :) In the end I don't think it matters too much. What really matters is what you do with your time at any master you chose. No master will do any more than try to help you get where you wanna go. You have to do the walking yourself! :) So my best advice is, figure out what your goal is, and then try to create a plan for how to achieve it. If you want to make games and you choose to stay at medialogy, make sure all projects you do are centered around making games, and learning something relevant to you interests.! :) hope that makes sense! :)

  • Alex