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Beer4TheBeerGod367 karma

Can you provide an example of the kind of gameplay experience you're looking for? Maybe a description of what an encounter between two players might be like in terms of lethality, weapons used, moves used, length of play, etc?

Beer4TheBeerGod195 karma

So you can cut through the hull, but those locations are designated weak points?

Beer4TheBeerGod1 karma

  1. What features or gameplay elements will there be to ensure the game is replayable? Obviously PvP would help, but what if only the single player experience is funded?

  2. Long term do you envision there being any kind of ability for players to create their own campaigns, either for themselves or other players?