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Basic569 karma
Many people
They just had a sucessfull crowdfunding campaign. "Many" might be overstating things.
Also, what other "mishandling" was there exactly? DF9 was a failure, but hardly anything out of line in terms of what usually happens at any other studio, albeit behind closed doors instead. They can hardly bankrupt themselves on a game that isn't selling whatsoever. I mean shit, they had to lay of 12 people.
Broken Age was the first of its kind in terms of being kickstarted, and it came away with a budget that was eight times the foreseen amount. Double Fine is a small studio, and I'm going to guess that they won't have hired an inordinate amount of people during its development. So if you prepare for a game with a 400k budget, and all of the sudden its scope increases many-fold, it's hardly a surprise that not everything goes smoothly.
Also, why are you ignoring their most recently released game Massive Chalice, a game that was crowdfunded, released on time and within its budget. Or many of their other successfully released games.
Basic568 karma
Just so you know, after reading this thread, I truly admire you. Oh and, don't cut yourself too short. You're alive due to the sheer personal strength you seem to posses.
Basic5625 karma
Well said. People really don't appreciate the immense amount of complexity almost any large software related project has.
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