Highest Rated Comments


Basic5625 karma

Well said. People really don't appreciate the immense amount of complexity almost any large software related project has.

Basic569 karma

Many people

They just had a sucessfull crowdfunding campaign. "Many" might be overstating things.

Also, what other "mishandling" was there exactly? DF9 was a failure, but hardly anything out of line in terms of what usually happens at any other studio, albeit behind closed doors instead. They can hardly bankrupt themselves on a game that isn't selling whatsoever. I mean shit, they had to lay of 12 people.

Broken Age was the first of its kind in terms of being kickstarted, and it came away with a budget that was eight times the foreseen amount. Double Fine is a small studio, and I'm going to guess that they won't have hired an inordinate amount of people during its development. So if you prepare for a game with a 400k budget, and all of the sudden its scope increases many-fold, it's hardly a surprise that not everything goes smoothly.

Also, why are you ignoring their most recently released game Massive Chalice, a game that was crowdfunded, released on time and within its budget. Or many of their other successfully released games.

Basic568 karma

Just so you know, after reading this thread, I truly admire you. Oh and, don't cut yourself too short. You're alive due to the sheer personal strength you seem to posses.