Highest Rated Comments


Barimen15 karma

The first thing I thought of when I clicked the link. I find that what-if to be the funniest.

Barimen10 karma

Word of advice from a not-too-experienced tabletop game master.

Start small, don't jump into the deep end or you'll get overwhelmed.

Figure out an arc. Not necessarily the main one, but, say, a merchant prince conflict far enough from the last battlefield to make the war a distant thing, but also close enough to profit off of it or the like. Implement the core mechanics and try to squeeze in one or two for testing.

Second chapter increases the map (more areas, random encounters/events, merchandise, side quests), as well as furthers the story. Refine the tested mechanic. If it sucks, apologize, ask if people would like it removed or improved (and how) and then do it.

When it's done, do a second story closer to the battlefield, or further. Or an earlier point in the timeline (say, the series of sieges that turned the tide of war several times during a short period of time). Say, seven solar systems (called Seven Sisters) with a small amount of a key resource, but with great strategic value, if nothing else then because it's a chokepoint. No matter how you win, it's called the Seven Sisters' Siege in the main game (ending of the war).

PS: I had a couple of decent story/roleplay ideas for my tabletop campaign. It was... sub-par, to be honest, as I bit off waaaay more than I could chew and tried to force a system to do a thing it wasn't meant to. If nothing else, I learned to only do small changes at a time, and not rewrite some core mechanics all at once without the sufficient system mastery required to realize the effects. I'd do it way differently these day. :)

Barimen10 karma

As someone who isn't a fan of FO setting/universe, but still played (and finished) FO3 and FO:NV... FO:NV is insanely better than FO3. Go play it.

The graphics are pretty much the same (and I'm sure there are mods to "fix" that), but the story in NV is miles ahead. Not to mention it's less linear than in FO3 and with more options. It reminds me of Morrowind in that regard.

Barimen5 karma

That's a very weird way to call your creepy sex dungeon.

Barimen3 karma

Although lower salary doesn't at all mean lower quality of life, salary numbers mean different things in different countries and whether you come out net positive or negative with it depends entirely on the industry and where exactly you live.

For comparison, 2000 €/month in Ireland is above minimum wage (1650/month), but also not THAT good. 2000 €/month in Croatia and you'll live like a god damn king.