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Bargeinthelane5 karma

There are a ton of resources out there if you are looking to fiddle around with Unity even if you have zero experience. Youtube is flush with good tutorial series for beginners (Brackeys, QuillCreates spring to mind). If you have a CompSci background c# won't take long to pick up. Once you get acclimated the biggest thing is just making stuff with it. Start small in scope (small games or parts of a game). For example one of the first things my students do without a tutorial is an RPG random character generator(Name, Attributes, Classes, etc.). Just pick something seemingly small and start throwing stuff together, look up stuff/ask questions when you get stuck. r/unity2d r/unity3d and r/unity_tutorials are all awesome resources.

Bargeinthelane2 karma

First off thank you, Unity has allowed me to create my job from scratch (High School Game Dev Teacher) and help introduce students to Computer Science and Game Development that otherwise might not have had the opportunity.

I have two questions:

  1. What sort of developments is Unity Education going to make as it matures. It presently seems to be aimed at High Ed, but multiple states are adopting Game Dev in their Career Tech standards and my state (California) is in the process of drafting new Computer Science Standards? Is Unity going to try to move into this space more directly?

  2. I just got a brand new classroom for my program and have been trying to get some Unity Posters to throw up on the walls. Where exactly would I get those? I can't find them on the website.