What I remember most fondly about Ultima Underworld 2 was getting lost. It was as if the world wasn't made FOR me, I was just stuck in it. Finding a new area after hours of searching and being all excited only to find the remains of a previous explorer who lost hope at the same dead end...
With all the internet guides and videos now available, do you plan on making the world more linear to guarantee your content will be seen, or risk making it like a maze where someone who knows where to go can clear the level in minutes?
I would love to get lost again, but I can understand why most games now put the player on rails.
Backhorn3 karma
What I remember most fondly about Ultima Underworld 2 was getting lost. It was as if the world wasn't made FOR me, I was just stuck in it. Finding a new area after hours of searching and being all excited only to find the remains of a previous explorer who lost hope at the same dead end...
With all the internet guides and videos now available, do you plan on making the world more linear to guarantee your content will be seen, or risk making it like a maze where someone who knows where to go can clear the level in minutes?
I would love to get lost again, but I can understand why most games now put the player on rails.
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