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BPhoenix03 karma

One thing that's always seem to fall short (or is completely missing) in games that have clear Monster Hunter inspirations are the interactions with Environments, whether that be the way that players interact (climbing, gathering, fishing, shortcuts, etc.) or the way monsters interact (leaving zones in surprising ways, using the environment for advantages/new moves, breaking parts of the map that provide support, create new areas by smashing through obstacles, etc.) with it.

Will Dauntless feature systems that allow the characters to interact with the environment beyond combat or have monsters that use the environment in ways that may even surprise players that have hunted it before?