I have questions about the multiplayer conversation system and how it compares to other games.
For instance, in NWN1, when someone was talking to an NPC, it was completely opaque to other party members. You could continue on doing your thing, but had no idea what the other people were saying, or what they were getting you in to.
In NWN 2, you could watch the conversations play out, which was better, but still had no input if you weren't the one who "initiated" the conversation.
Compare that with SW:TOR where everyone is a participant in the conversation, and responses are chosen randomly among those who pick a dialogue option.
How does D:OS 2 work in this regard? Will everyone else have to stand around twiddling their thumbs while the first person to click the NPC makes all the dialogue choices? Will everyone get to choose something, but one of those choices will be picked randomly? If so, will there be skills that help your character speak up more often?
Hugely excited for this game, backed the kickstarter and twisted the arms of my gaming group (i.e. linked the kickstarter to them) to get them to back as well!
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I have questions about the multiplayer conversation system and how it compares to other games.
For instance, in NWN1, when someone was talking to an NPC, it was completely opaque to other party members. You could continue on doing your thing, but had no idea what the other people were saying, or what they were getting you in to.
In NWN 2, you could watch the conversations play out, which was better, but still had no input if you weren't the one who "initiated" the conversation.
Compare that with SW:TOR where everyone is a participant in the conversation, and responses are chosen randomly among those who pick a dialogue option.
How does D:OS 2 work in this regard? Will everyone else have to stand around twiddling their thumbs while the first person to click the NPC makes all the dialogue choices? Will everyone get to choose something, but one of those choices will be picked randomly? If so, will there be skills that help your character speak up more often?
Hugely excited for this game, backed the kickstarter and twisted the arms of my gaming group (i.e. linked the kickstarter to them) to get them to back as well!
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