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Avicenna97042 karma

Looking at pictures of the new skins, some could easily be confused with particular upgrades such as zergling speed or marine combat shields. How will skins work in HotS? Will only you see the skins or will your opponent see whichever skins you've chosen to equip? Or do you not believe this will pose any sort of significant issue in competitive play?

Avicenna97032 karma

Wings of Liberty has currently been out for over two and a half years. In that time the features that have been added include:

Sept 2010 - in-game clock

Jan 2011 - masters league, chat channels, custom hotkeys, stalemate detection

March 2011 - grandmaster league, observer UI, custom game changes

Sept 2011 - privacy features

Nov 2011 - sound option changes

Feb 2012 - apm/epm changes

July 2012 - in-game and battle.net UI changes, streaming launcher

Having been a enormous fan of Battle.net 1.0 in BW and WC3, comparison to SC2's UI over the past two years has only brought about a slurry of melancholy. However, not being privy to the financial and worker structure of the SC team I assumed additional features were being developed and moved towards the player base as soon as possible. Now, within three weeks of the release of HotS there has been an explosion of features with clans, groups, global play, language selections, huge in-game UI improvements, restart from replay, and unranked matches. As an avid fan of everything Starcraft from the campaign to lore to ladder to the professional scene what should my expectations be for the next two and a half years? Will it again be a span of minor changes and implementations before massive movements with LotV? If so, that is absolutely fine, just knowing the intention of the team, their timeline, and business model would be greatly appreciated.