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Asyreon28 karma

Hello Swen/David/Jan, how are you ? I hope you're fresh and ready for the AMA, cause I have a good bunch of questions to ask =D

First, pardon me, it's my first time on reddit I have no idea how it works. I'll leave my questions as a massive block, I think it'll be more clear. Sorry if you notice these questions are familiars, I've made a few copy-paste from my previous questions which have been unanswered (I'm not intending to spam).

Here we go :

1) About the editor, how can two people or more share their work on a single map ? More exactly, if a crew of 2 people want to work on a map and decide to split the work, Person A working on such part of the map, Person B working on another part, can both of them gather all these modifications into a single map, a single file, at the end of the day ? If yes, how ? By "copy-pasting" everything that has been modified on a given scale ?

2) Talking about the editor, I assume you can design your own combination of items with it, may they emanate from the Vanilla game or from mods, right ?

3) You said there would be no mini-games. Is it a definitive position, or is it subject to changes ? Can the use of the editor allow us to design our own mini-games, or does it require an in-depth modification of the game (coding) ?

4) If the Kickstarter campaign fails to reach its 1 million stretch goal, do you plan on giving it another try in the future (after the release of DC for instance), or is it the end of the journey regarding crowdfunding (apart from the paypal thing I mean, which will last a little longer IIRC) ?

5) Can you use items during battles, and if yes can you give them to your partner while fighting ?

6) IIRC, you're aiming for a PEGI 16 classification, right ? Apart from the lore (which I assume will have its dark moments), does it mean there will be more gory effects than in the current pre-alpha ? I've seen a few blood spurt so far, but nothing which deserve a PEGI 16. I assume there will be more trash in the future ? If yes, how long will this trash remain on the ground ?

7) About the possibility to flee, what do you plan on doing about the penalty system if you can just reload the game from scratch (if you saved before the fight) ? It's one of the point stressed by Gragt in its preview that tickled me. If foes replenish their health/mana after a flee, wouldn't it diminish its negative impact on the gameplay ?

8) Can you freeze the lady in her bath (pyramids quest) and expose her as an ice statue in the middle of the city ?

9) Isn't the use of pyramids in prison, or interdimensional touch, be "exploitable" and make the prison break way to easy ? Still on the pyramids, can't their use be "exploitable" (in the negative sense, still) in dungeons which require to solve puzzles (For example, if you can throw your pyramid to a point otherwise unreachable to bypass the puzzle) ?

10) I've already asked this during the preview with Mairhe, but will you be able to center the camera on your partner ? I believe it's one important feature if you're far from him/her and wants to help him, somehow, for example if he/she's stuck on a puzzle. Or if you're just bored to wait for his/her help in a battle and want to spy him =)

On a side note, thank you. Just... Thank you, for everything (It's gonna be awesome !).

Asyreon5 karma

11) In the pre-alpha, I can't help but noticing how weird is the inertness of thrown objects (such as boxes, barrels, ... Sure it reminds me of DD, but nostalgia apart, it's still weird). Is it subject to changes ? How will gravity influence the gameplay ? Will it be possible to modify the inclination of an item while you're holding it (it'll probably be problematic given the angle of the camera, but who know), and if yes will you take advantage of it to design more tricky puzzles ?

12) Lore-wise, we don't know much about the divinities (ironically). Where do they come from, who are they, what are their motives, who are their foes, ... Given the title of the game and its religious connotation, can we expect to unveil some of these mysteries, and to what extent will it casts a new light on the sequels ?

13) Will the editor allow us to make some monsters respawn an unlimited amount of times ? Can we spawn a random kind of monsters on a specific/random location ?

14) Regarding the tiers and the "credit" bonus, how exactly does it works ? Does one person appear 3 times in the credits if he pledged for, let's say, $206 ? Once as a "Credit dragon", another as "Developer" and a third as "Weresheep" ?