Highest Rated Comments


Astrobia8 karma

Sorry if this has been asked/debated before. What was the reasoning behind using the cliche tolkenesque/D&D dwarves instead of the slightly more original mountain-folk from the classic underworld and bumping the Abyss' Lizardmen from the core game to stretch goals in favor of never before seen dark elves?

Astrobia6 karma

The kickstarter pitch mentions directional swordplay. What kind of interactive combat system can we expect? Something intuitive yet player steered like mount and blade/chivalry MW/War of the Roses or something even simpler to control enhanced by flashy animations like god of war/devil may cry or maybe something completely different?

Astrobia4 karma

Second that. DRM free announcements tend to give a solid boost to kickstarters.

Astrobia3 karma

If the co-op stretch goal is reached, since players represent "the Avatar"... Is there going to be an in lore explanation for a different "the Avatar" showing up in your game is it more going to be handwaved because as players we know it's a multiplayer caveat?

Astrobia3 karma

One of the things I loved about the ultima series and the underworld titles in particular is the way the game manuals, hint books etc. were all written from the perspective of a character in fiction and this overlapped with journals and notes and other musing of theirs in the game proper. Any chance we will be seeing a return to this style of total lore immersion?