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Astrobia6 karma
The kickstarter pitch mentions directional swordplay. What kind of interactive combat system can we expect? Something intuitive yet player steered like mount and blade/chivalry MW/War of the Roses or something even simpler to control enhanced by flashy animations like god of war/devil may cry or maybe something completely different?
Astrobia4 karma
Second that. DRM free announcements tend to give a solid boost to kickstarters.
Astrobia3 karma
If the co-op stretch goal is reached, since players represent "the Avatar"... Is there going to be an in lore explanation for a different "the Avatar" showing up in your game is it more going to be handwaved because as players we know it's a multiplayer caveat?
Astrobia3 karma
One of the things I loved about the ultima series and the underworld titles in particular is the way the game manuals, hint books etc. were all written from the perspective of a character in fiction and this overlapped with journals and notes and other musing of theirs in the game proper. Any chance we will be seeing a return to this style of total lore immersion?
Astrobia8 karma
Sorry if this has been asked/debated before. What was the reasoning behind using the cliche tolkenesque/D&D dwarves instead of the slightly more original mountain-folk from the classic underworld and bumping the Abyss' Lizardmen from the core game to stretch goals in favor of never before seen dark elves?
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