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ArthurJason1093 karma

Hey guys,

first of all thank you so much for this awesome game and keeping the city builder genre alive!! :) I'm sure with your awesome development team and the eye-to-eye community contact, C:S will have a bright future. You'll make the game even greater than it is right now! :)

But now to my questions!

1) Roads! I think you can agree that roads make up a big chunk of the city builder genre. Although the current range of roadtypes provided by the game are a good basement, there are endless possiblities and ideas on increasing the variety (road textures, road(-side) decorations, lane management, bus lanes, speed limits, pedestrian areas, ...). Do you have any plans on working on that? Maybe even giving the community tools like an asset editor for roads?

2) Biomes! Was the decision on making european biomes bound to a distric rather than a whole map a techinal choice or a design choice? I think there are many cities that combine different styles, it would be cool if this would be possible to recreate in C:S!

3) Simplicity versus Depth! The decision between making something simple and easy to understand, but not very complex and powerful versus the opposite - powerful and complex, but with a steep learning curve and a lot of time investment for the player - is something you often have to face in designing (I guess?). Some players love to go really deep into micromanaging and want to regulate as much as possible (e.g. Traffic Management, I'm guilty of that!). Others want to leave a lot of decisions to the game and rather focus on something else. What is your take on this conflict and how are you going to approach that in future Updates and Addons?

Thanks for taking the time and doing this AMA. Thanks for you great game. Thanks for keeping committed to the game with updates and Addons! I'll be gladly spending more money on the game! :)